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- Path: funny.bahnhof.se!news
- From: jonasth@bahnhof.se (Jonas Thorell)
- Newsgroups: comp.sys.amiga.graphics
- Subject: Re: Re^2: AB3D II beats Quake....
- Date: 9 Apr 1996 16:10:02 GMT
- Organization: Bahnhof Internet Access
- Message-ID: <987.6673T1056T1642@bahnhof.se>
- References: <4k8h17$rot@aggedor.rmit.EDU.AU> <373_9604082030@tom02.sime.com>
- NNTP-Posting-Host: pppnode10.bahnhof.se
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
-
- >Just came about this mail, and it catched my interest, because
- >I am into game development myselve.
- >Some time ago, we were working for the AMIGA, but it died under our
- >fingers, before we were even half ready. :(
- > (Bad thing, because it was much easyer developing for the
- > AMIGA than for the INTEL. :(( )
- >I ask myselve, is there any sense in doing games for the Amiga anymore?
-
-
- Yes there is. If you do it properly, that is: use the OS, no trackloaders,
- support for Graphic-cards, etc. In other words, if you treat it the same way
- you treat the PC or Mac. It's NOT worth it if your insulting your prospective
- buyers with crap like "Sorry. This game's not harddisk installable due to
- piracy problems". I for one wouldn't buy that game.
-
- --
- Amiga Owner Since '87 and proud of it!
-
- A1200 + Blizzard 1230-III (50 Mhz), 2+8 Megabyte RAM, 1 Gig HD,
- 2x CD-ROM, SquirrelSCSI, Accex 28.8k Modem
- (did I forget something??)
-
-